Examen 98-375: HTML5 Application Development Fundamentals

Microsoft

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When you pass Exam 98-375: HTML5 Application Development Fundamentals, you complete the requirements for the following certification(s):
Microsoft Technology Associate (MTA): HTML5 Application Development Fundamentals

Note: This preparation guide is subject to change at any time without prior notice and at the sole discretion of Microsoft. Microsoft exams might include adaptive testing technology and simulation items. Microsoft does not identify the format in which exams are presented. Please use this preparation guide to prepare for the exam, regardless of its format.

Voorbereiding / Training

Doelgroep

Candidates for this exam are seeking to prove core HTML5 client application development skills that will run on today’s touch-enabled devices (PCs, tablets, and phones). Although HTML is often thought of as a web technology that is rendered in a browser to produce a UI, this exam focuses on using HTML5, CSS3, and JavaScript to develop client applications. Before taking this exam, candidates should have solid foundational knowledge of the topics outlined in the preparation guide, including CSS and JavaScript. It is recommended that candidates be familiar with the concepts of and have some hands-on experience with the related technologies either by taking relevant training courses or by working with tutorials and samples available on MSDN and in Microsoft Visual Studio.

Categorie

Development

Tarief

 125,00 *
Exclusief € 28,00 reserverings- en servicekosten indien u wel bij ons uw examen boekt, maar niet de bijbehorende training bij ons volgt.

Certificering / traject

Microsoft TECHNOLOGY certificering

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Skills Being MeasuredThis exam measures your ability to accomplish the technical tasks listed below.The percentages indicate the relative weight of each major topic area on the exam.The higher the percentage, the more questions you are likely to see on that content area on the exam.

The information after “This objective may include but is not limited to” is intended to further define or scope the objective by describing the types of skills and topics that may be tested for the objective. However, it is not an exhaustive list of skills and topics that could be included on the exam for a given skill area. You may be tested on other skills and topics related to the objective that are not explicitly listed here.

Manage the Application Life Cycle (20%)

  • Understand the platform fundamentals.
    This objective may include but is not limited to: packaging and the runtime environment: app package, app container, credentials/permission sets, host process, leveraging existing HTML5 skills and content for slate/tablet applications
  • Manage the state of an application.
    This objective may include but is not limited to: manage session state, app state, and persist state information; understand states of an application; understand the differences between local and session storage
  • Debug and test an HTML5-based touch-enabled application.
    This objective may include but is not limited to: touch gestures; understand which gestures you test on a device
  • Publish an application to a store.
    This objective may include but is not limited to: understand requirements for marketplace submissions

Build the User Interface by Using HTML5 (27%)

  • Choose and configure HTML5 tags to display text content.
  • Choose and configure HTML5 tags to display graphics.
    This objective may include but is not limited to: when, why, and how to use Canvas; when, why, and how to use scalable vector graphics (SVG)
  • Choose and configure HTML5 tags to play media.
    This objective may include but is not limited to: video and audio tags
  • Choose and configure HTML5 tags to organize content and forms.
    This objective may include but is not limited to: tables, lists, sections; semantic HTML
  • 2.5. Choose and configure HTML5 tags for input and validation.

Format the User Interface by Using CSS (23%)

  • Understand the core CSS concepts.
    This objective may include but is not limited to: separating presentation from content – create content with HTML and style content with CSS; managing content flow - inline vs. block flow; managing positioning of individual elements – float vs. absolute positioning; managing content overflow – scrolling, visible, and hidden; basic CSS styling
  • Arrange user interface (UI) content by using CSS.
    This objective may include but is not limited to: using flexible box and grid layouts to establish content alignment, direction, and orientation; proportional scaling and use of “free scale” for elements within a flexible box or grid; ordering and arranging content; concepts for using flex box for simple layouts and grid for complex layouts; grid content properties for rows and columns; using application templates
  • Manage the flow of text content by using CSS.
    This objective may include but is not limited to: regions and using regions to flow text content between multiple sections – content source, content container, dynamic flow, flow-into, flow-from, msRegionUpdate, msRegionOverflow, msGetRegionContent(); columns and hyphenation and using these CSS settings to optimize the readability of text; using “positioned floats” to create text flow around a floating object
  • Manage the graphical interface by using CSS.
    This objective may include but is not limited to: graphics effects - rounded corners, shadows, transparency, background gradients, typography, and Web Open Font Format; 2D and 3D transformations – translate, scale, rotate, skew, and 3D perspective transitions and animations; SVG filter effects; Canvas

Code by Using JavaScript (30%)

  • Manage and maintain JavaScript.
    This objective may include but is not limited to: creating and using functions; jQuery, and other third-party libraries
  • Update the UI by using JavaScript.
    This objective may include but is not limited to: locating/accessing elements; listening and responding to events; showing and hiding elements; updating the content of elements; adding elements
  • Code animations by using JavaScript.
    This objective may include but is not limited to: using animation; manipulating the canvas; working with images, shapes, and other graphics
  • Access data access by using JavaScript.
    This objective may include but is not limited to: sending and receiving data; transmitting complex objects and parsing; loading and saving files; App Cache; datatypes; forms; cookies; localStorage
  • Respond to the touch interface.
    This objective may include but is not limited to: gestures, how to capture and respond to gestures
  • Code additional HTML5 APIs.
    This objective may include but is not limited to: GeoLocation, Web Workers, WebSocket; File API
  • Access device and operating system resources.
    This objective may include but is not limited to: in memory resources such as contact lists and calendar; hardware capabilities such as GPS, accelerometer and camera

Categorie

Development

Tarief

 125,00 *
Exclusief € 28,00 reserverings- en servicekosten indien u wel bij ons uw examen boekt, maar niet de bijbehorende training bij ons volgt.

Certificering / traject

Microsoft TECHNOLOGY certificering

Inschrijven